I did the sculpting, game mesh, baking, texture painting for the Spartan War Hero Outfit.
In this example, we can see the results if the tech that was developped on the project.
Those two examples are the same game meshes but adjusted live in the engine to different body shapes.
Concept By Gabriel Blain
All the incredible metal, leather and cloth shaders in the game we're developped by Mathieu Goulet.
The layeging/morphing outfit workflow was developped by Mathieu Goulet
The outfit was used to create the Legendary Figurine of Alexios